Call For Fire Radios the FDC to bombard your target area after a delay. Unlike the Orbital Strike, this spell does hit air units. There are only 200 shells available each game. Each level in CFF adds 25 more available shells and improves CFF for everybody.
- Takes 10.5 seconds to call down, each level in IDF (Fire Support Specialist only) reduces this by 1.5 second.
|Damage per shell||Cost||Range||Cooldown|
Tips and tactics.Edit
Call for fire allows the Fire Support Specialist, Calvalry Scout and Platoon Leader to call in artilery strikes; however, if you are playing the latter two classes, make sure to ask the Fire Support Specialist for permission before Calling for Fire for the following reasons:
- The shells are shared, and the Fire Support Specialist can reduce the calldown time with his IDF skill.
- He also needs the shells in order to use other specialized Indirect fire support.
- Indirect fire support conflicts, by that I mean, if you were to call fire right before some one else had, your call for fire could be delayed up to as much as 10 seconds and completly miss.
How do you use call for fire?
There are 4 presets that change the way in which Call for fire is called, "-d ###" or distribution, this directs the cff to the distribution angle you have set, "-s ##" for the amount of shells fired, "-r ##" for radius, this is how much space is inbetween shells and finally "-i #.###" which effects the time in which shells land.
Shells determines the amount of shells that will be used to call for fire, you can choose from 1 to 10.
Radius determines the amount of space in between shells, from -r 2 (the shells will land in close approximate to each other) to -r 10 (not recommended, the space in between each shell is quiet large).
Intervals determines the time between each shell landing, from 0.2 seconds to 5 seconds.
Distribution uses the polar coordinate system to determine the direction of fire, Starting with the ang
le "0" on the positive X axis (east), the angle increases counter-clockwise from 000 to 360 degrees
-d 000 (East)
-d 090 (North)
-d 180 (West)
-d 270 (South)
-d 360, or -d 000 (Goes back to East)
You can also pick more precise distribution angles, so you could use "-d 045" to direct fire to the north east, or you can use "-d c", this will call shells in an circular pattern.