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Skill Identifiers (SI) are unlockable bonuses that can be chosen at the start of every game.  They grant certain effects that allow players to further specialize their Military Occupational Specialties into specific roles.  A maximum of two SI can be chosen, and they cannot be changed over the course of that game.

Most SI can be unlocked by reaching a certain amount of experience under the three Rank Sets - Enlisted, Warrant Officer, or Commissioned Officer.  Some SI, however, can only be unlocked by completing the game in a certain way.  Unlocking an SI under one of the Rank Sets makes it available to the other two, however not all SI are available for all three (e.g. Power User can be used as a Warrant Officer, but not as an Enlisted.).

Enlisted Skill IdentifiersEdit

Skill Identifier Abbreviation Unlock Requirement Effect
Reactive Fire RF

600 XP

Next attack deals double damage every 8 seconds.
Tough as Nails TN

2,000 XP

Increases maximum life by 40.
Quick Thinking QT

3,100 XP

Reduces reload and unjam time by 25%.
Energetic EN

4,200 XP

Increases energy regeneration by 0.5 per second.
Hawkeye HE

8,000 XP

Increases attack range by 2 and detects invisible units within 15 units radius.
Always Ready AR

13,500 XP

Gives +240 experience and adds Quick Clot (2), Ground Flare (3), Smoke Grenade (3), and Ammo Case (4) to inventory. Affected by Discipline [DS].
Whiz Kid WK 15,000 XP Increases explosive damage by 30% and adds 10 shields. Does not affect damage from indirect fire abilities (Orbital Strike, Call for Fire, White Phosphorus, Rail Gun, Call for CAS, and LLDR).
Twinkle Toes TT

20,000 XP

Increases move speed by 0.06.
Barbaric BA 25,000 XP Unlocks Rifle Butt.
Self-Sufficient SS 35,000 XP Perform Self-Aid instead heals a random amount of life between 35 and 70 as well as removes minor and moderate ailments.
Discipline DS 38,000 XP Increases experience gain by 12%. Affects Always Ready [AR].
Heavy Armor HA 50,000 XP Increases maximum life by 30% and reduces move speed by 0.10.
Combat Load CL 50,000 XP

Increases the maximum number of magazines readied before Encumbered from 15 to 24.

Increases the max amount of fuel readied before Encumbered from 1500 to 2400.

Light Armor LA 50,000 XP Increases move speed by 0.10 and decreases maximum life by 25%.
Grenadier GR 80,000 XP Improves the Rifleman's Frag Grenade, Smoke Grenade, and Ground Flare abilities.
Veteran VT 180,000 XP Increases base damage by 30%, increases move speed by 0.50, and decreases maximum life by 55%.
Blood In Blood Out BO Complete Chapter 3 on Nightmare with Combat Medic. Improves the Combat Medic's Blood Transfusion and Nano-Injection abilities.
Steel Saber ST Complete Chapter 3 on Nightmare with Cavalry Scout. Increases Cavalry Scout's base damage and range.
Battle Buddy BB Complete Chapter 4 on Nightmare. Start the game with a random Reinforcement unit.

Warrant Officer Skill IdentifiersEdit

Skill Identifier Abbreviation Unlock Requirement Effect
Reactive Fire RF None Next attack deals double damage every 8 seconds.
Tough as Nails TN None Increases maximum life by 40.
Quick Thinking QT None Reduces reload and unjam time by 25%.
Energetic EN None Increases energy regeneration by 0.5 per second.
Hawkeye HE 1,500 XP Increases attack range by 2 and detects invisible units within 15 units radius.
Intellectual IT 4,000 XP Increases Mechanical Skills by 3.
Always Ready AR 5,000 XP Grants +240 experience and adds Quick Clot (2), Ground Flare (3), Smoke Grenade (3), and Ammo Case (4) to inventory.  Affected by Discipline [DS].
Whiz Kid WK 6,000 XP Increases explosive damage by 30% and adds 10 shields. Does not affect damage from indirect fire abilities (Call For Fire, Orbital Strike, Rail Gun, Call for CAS, and LLDR).
Power User PU 11,000 XP Increases energy restored by Power Cell and Combat Engineer's Arc Cell by 50%.  Adds Power Cell (3), Power Cell (3), Power Cell (3), and Power Cell (1) to inventory.
Barbaric BA 12,000 XP Unlocks Rifle Butt.
Twinkle Toes TT 15,000 XP Increases move speed by 0.06.
Discipline DS 32,000 XP Increases experience gain by 12%.  Affects Always Ready [AR].
Self-Sufficient SS 35,000 XP Perform Self-Aid instead heals a random amount of life between 35 and 70 as well as removes Minor and Moderate Ailments.
Heavy Armor HA 20,000 XP Increases maximum life by 30% and reduces movement speed by 0.10.
Combat Load CL 45,000 XP

Increases the maximum number of magazines readied before Encumbered from 15 to 24.

Increases the max amount of fuel readied before Encumbered from 1500 to 2400.

Light Armor LA 50,000 XP Increases move speed by 0.10 and decreases maximum life by 25%.
Grenadier GR 80,000 XP Improves the Rifleman's Frag Grenade, Smoke Grenade, and Ground Flare abilities.
Veteran VT 120,000 XP Increases base damage by 30%, increases move speed by 0.50, and decreases maximum lifeby 55%.
Blood In Blood Out BO Complete Chapter 3 on Nightmare with Combat Medic. Improves the Combat Medic's Blood Transfusion and Nano-Injection abilities.
Steel Saber ST Complete Chapter 3 on Nightmare with Cavalry Scout. Increases Cavalry Scout's base damage and range.
Battle Buddy BB Complete Chapter 4 on Nightmare. Start the game with a random Reinforcement unit.

Commissioned Officer Skill IdentifiersEdit

Skill Identifier Abbreviation Unlock Requirement Effect
Reactive Fire RF None Next attack deals double damage every 8 seconds.
Tough as Nails TN None Increases maximum life by 40.
Quick Thinking QT None Reduces reload and unjam time by 25%.
Energetic EN None Increases energy regeneration by 0.5 per second.
Intellectual IT None Increases Mechanical Skills by 3.
Hawkeye HE 1,800 XP Increases attack range by 2 and detects invisible units within 15 units radius.
Whiz Kid WK 14,000 XP Increases explosive damage by 30% and adds 10 shields. Does not affect damage from indirect fire abilities (Call For Fire, Orbital Strike, Rail Gun, Call for CAS, and LLDR).
Born to Lead BL 15,000 XP Grants an aura that increases base damage for friendly units by 5% in a 12 unit radius.
Barbaric BA 19,000 XP Unlocks Rifle Butt.
Discipline DS 35,000 XP Increases experience gain by 12%.  Affects Always Ready [AR].
Heavy Armor HA ? XP Increases maximum life by 30% and reduces move speed by 0.10.
Instructor IS 45,000 XP Grants an aura that increases attack speed by 6%, increases move speed by 0.03, and reduces reload and unjam time by 20% for nearby friendly units in a 12 unit radius.
Combat Load CL 45,000 XP

Increases the maximum number of magazines readied before Encumbered from 15 to 24.

Increases the max amount of fuel readied before Encumbered from 1500 to 2400.

Light Armor LA ? XP Increases move speed by 0.10 and decreases maximum life by 25%.
Grenadier GR 80,000 XP Improves the Rifleman's Frag Grenade, Smoke Grenade, and Ground Flare abilities.
Veteran VT 130,000 XP Increases base damage by 30%, increases move speed by 0.50, and decreases maximum life by 55%.
Blood In Blood Out BO Complete Chapter 3 on Nightmare with Combat Medic. Improves the Combat Medic's Blood Transfusion and Nano-Injection abilities.
Steel Saber ST Complete Chapter 3 on Nightmare with Cavalry Scout. Increases Cavalry Scout's base damage and  range.
Battle Buddy BB Complete Chapter 4 on Nightmare. Start the game with a random Reinforcement unit.

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